99Manager's Roadmap
The goal is to develop FOSS sport management games and to create a solid base for other games.
General timeline
- End of 2026 v1.0 release of the Futal Edition
- End of 2026 announce second edition for another sport
- 2027 develop the second edition
- End of 2027 announce third edition
- 2028 develop the third edition
- 2029 combine all three editions into one game, creating a multi-sport management game
99Managers Futsal Edition
This contains a detailed list of all planned features and known bugs of the Futsal Edition. It lists feedback and bug reports from several platforms like Steam, Discord, E-Mail and Codeberg.
Categories
Gameplay
Editor
UI
Match UI
Match Engine
Competitions
Transfers
Audio
Once done, they get moved to done
Gameplay
Training
- Define intensity and frequency
- Choose what to train
- Physical attributes
- Resistance attributes
- Mental attributes
- Position relevant attributes
- Train specific players to change their position
Feature priority high
Club board
- Create club board
- Defines season goals at start of every season
- Can fire managers with bad performance
- Can hire managers
Feature priority high
Player faces
- Procedural generated player faces
- Custom player faces, by adding images to data packs
Feature priority medium
Instant result from dashboard
- Allow to simulate full match instantly from dashboard without opening match screen
Feature priority low
Club staff
- Scouting agents
- Find and suggest players
- Medical team
- Cure injured players
- Prevent injuries
- Second manager
- Can be used to delegate tasks
- Training
- Simulating matches
- Can be used to delegate tasks
Feature priority low
Stadium customization
- Add images to stadium floor
- Add images for example for sponsors or team logos
- Full cover images, to completely replace floor
- Change line colors
- Tickets revenue
- Increase capacity
- Training infrastructure
- Spectator stands customization
Feature priority low
Team reputation
- Like team prestige, but purely performance based
- Influenced by competition results
- Influences transfers
- Influences sponsor money
Feature priority low
Watch other upcoming matches
- Visually simulate matches without user interactions
- Only upcoming matches, that still need to be played
- To watch already finished matches the real match engine must be used
Feature priority low
Editor
Save game editor
- Edit players and teams in existing saves games
Feature priority medium
Align team prestige to player prestige
- Once players are generated, the team should keep the initial assigned prestige
- Currently the team prestige gets reduced most times
Feature priority low
Edit team managers
- Create and customize team managers
Feature priority Low
Edit referees
- Create and customize referees
- Create referees pool, from which a random referee is picked every match
- Could be divided by continent/nations
Feature priority Low
Competitions
International club tournaments
- Club world cup
- National team world cup
Feature priority medium
Multi-division leagues
- Allow to have 2 or more division on the same pyramid level of a league
Feature priority medium
National teams
- Add national teams that can be managed
- National teams compete in friendly matches, continental cups and world cups
Feature priority medium
Nation coefficient ranking
- Add a coefficient for every nation
- Defines how many teams can qualify for continental cups
- Influenced by teams performance during continental cups
Feature priority low
UI
Player comparison view
- Create view to compare attributes of 2 players at the same time
Feature priority medium
Increase font size for mobile
- Make text more readable on small mobile screens
Feature priority medium
Player faces
- Procedural generated player faces
- Custom player faces, by adding images to data packs
Feature priority medium
Match UI
Simulate only first half
- Allow to simulate only first half during matches
Feature priority low
2.5D graphics
- for better animations and visible player shirts
- see ball height
Feature priority low
Match Engine
Yellow and red cards
- Give players yellow and red cards for fouls
- 2 yellow cards in the same match lead to a red card
- After a red card, the team will play for 2 minutes without one player
- Players that get a red card will be suspended for the next match of the same competition
Feature priority high
Injuries
- Players can have injuries during matches
- Players can have injuries during training, but with reduced probability
- Injured players need to recover from injury, before they can play again
Feature priority high
Ball altitude
- Let ball fly in the air
- Allows crosses
- Allows headers
Feature priority medium
Power play
- Play with flying goal keeper
Feature priority medium
Timeouts
- Allow manager to call 1 timeout every half
Feature priority medium
Transfers
Team transfer list
- Allow teams to put players on a transfer list
- Increases probability that player is sold
Feature priority high
Audio
Match basic sound effects
- Stadium crowd noise
- Players shoe squeak effect
- Ball pass and shooting effect
Feature priority low
Menu and dashboard music
- Play music everywhere, except during matches
Feature priority low
Improve UI sound effects
- More UI sound effects for different actions
- Tab change
- Confirm and decline
Feature priority low
Done
Everything that has already be done.