v0.8.3 Transfers updates and financial graphs

24. July 2026

v0.8.3 Transfers updates and financial graphs

This version brings a lot of new features to the transfer logic of the game. Players can now be loaned to other teams for the rest of the season. It is now also easier to sell players, by setting their transfer state to "For sell". Additionally a player has now also team role, that affects transfers and morality. Current team roles are: key player, rotation player, reserve, future star and youth player. The role also affects how player morality evolves over time, depending on game time. A key player expects to play a lot, while a reserve player will be happy sitting on the bench.
This features where quite some work and created a lot of transfer logic edge cases. If you find anything that still feels wrong about the new transfers or team roles, let me know!

I'm also really happy to announce that this version includes code by the first code contributor! Over 60 translation contributors helped to translate the game, but nobody had contributed code yet. This has now changed and Novarama becomes the first code contributor of the project. They contributes the player release fee logic and implemented the financial graphs.

The game is now also playable directly in the browser on itch.io. The web version will be treated as an "unstable" testing version and will get more frequent updates. This allows me to show new features and fixes much faster to users and get their feedback.

The web version works very well, something I did not expect, because the project is quite big now. Of course this could still be optimized, by reducing the size of the game, currently about 70MB. That would make loading the web version much faster and reduce needed data in general.

Here the full changelog as usual.

Added

Fixed

Changed

Code Contributors

Translation Contributors

Every feedback is welcome

Feel free to write me an email at info@99managers.org and comment on Mastodon.

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