Devlog February 2026
02. March 2026
This month brought a new logo, Godot 4.6 and some major announcements!
v0.6.1
The only version of February came with some minor bug fixes and UI improvements. You can find all detailed changes in the releases page on Codeberg.
It brought also a new logo, Godot 4.6 and a new knockout visualization.

I really like the final result and it makes the logo look much more professional.
It took me some time, but now I know how to bend text in Inkscape. Simply write a text, draw a circle and after selecting both, click "Text" > "Put on path". There are plenty of videos and articles online that show how to achieve this.

The new knockout visualization is great and finally shows the match tree to the final match. Previous version just showed the matches in a list. That made it impossible to understand how the tournament evolves over time.
v0.7.0 coming in March
Because v0.6.1 is quite stable and did not need any urgent fix, I decided to work on new features. March will bring the first version of the in-game editor and match sound effects.
The editor will allow to create and edit Data Packs. Data Packs contain data like league, team and player names. With this it will be possible to customize this data directly in the game. The old csv file customization using spread sheet tools is no longer needed.
I hope to release this version soon, because it will be a major change on how the match feels. Sound makes everything much better and more immersive. The in-game editor will also allow more users to change the game how they prefer.
Viral video on YouTube
This month a Brazilian YouTuber made a video of the game, that had over 30k views! This is awesome and made me really happy :-) It also shows the potential of the game in countries like Brazil and Portugal.
You can watch the video on YouTube.
Videos like this can help me a lot to get more visibility and spread the word about the game. I hope more videos will follow in the future and probably I will also create more videos soon.
Minor Price change on Steam
Today I updated the price of the game on Steam to whole numbers, where possible. This might be unconventional, but I personally find whole numbers pricing more honest and fair. Selling FOSS games is already fair and unconventional, therefore a fair price just makes sense to me.
Instead of $9.99 and 9.75€ the games sells now for $10 and 10€. Steam does support regional pricing, so prices slightly changed also outside the € and $ zones. The biggest price reduction had the Polish Zloty from 45.99zł to 42zł. The biggest rise instead had the Swiss Franc from CHF 10.99 to CHF 12.00. Many others had just a small round up or down of a few percent to make a whole number.
As usual I want to remind everybody that the game is FOSS and available for free on other platforms. By buying the game on Steam, you actively support the development of the game.
Android version
In the YouTube video above the most asked question was if the game is available on mobile. Technically it already can run on mobile devices, but I have not released an Android version yet.
The reason is my limited time and I currently focus on the game itself. Also the UI elements would be too small for a mobile phone screen. It already works well on tablet, but for phones I need to find another way.
Another reason is that I still don't know how to price the game on mobile. I surely will not add ads or in-app purchases to the game. Pricing it same as on Steam would not work well, because mobile games usually don't cost 10€. For that reason it could be something between 1€ and 5€. The game would always stay free also on mobile, by getting it from F-Droid or the APK file.
Another option could be to keep the game also free on Google Play Store to use that as marketing. If it is free, more players will play it and potentially buy it from Steam. But having multiple platforms where to sell the game would also be great.
If you have suggestions on how to price desktop games for mobile please let me know!
Anyways the game will be released for Android, but I don't know when. I will keep you updated on this!
Note: The game will only be released on Android and not iOS, for now. The AGPLv3 license of the game is not compatible with the Apple Appstore. The only way to get it to iOS is trough alternative stores, but I know to little about that yet.
Every feedback is welcome
Feel free to write me an email at info@99managers.org and comment on Mastodon.